Where Anyone is Possible
The Weaver has been sending her Droned creations to every corner of the Universe in search of artifacts and information, relics of power, arcane lore, and forgotten weapons, in the hopes that they may find something which she can use against the Chaos Wyrm.
One such Drone, an Elven Elder schooled in the art of secrets, stumbled upon a passage in an ancient book which he believed was a vital clue to finding the resting place of King Ar'Elis, the ancient lord of the Hellifyno Empire. Moving swiftly through the dangerous wasteland that has overtaken the planet, the Weaver Droned Elven Elder located a passageway hidden by stone and magic, landscape and illusion. This led down into a dark tunnel, which opened up into a massive stone chamber, far beneath the earth.
Within this chamber stood enormous granite spires, polished smooth, running from ceiling to floor. There was also a building crafted of pure white, made of sloping domes and trailing curves, which stood out in stark contrast to the dark earth surrounding it. The architecture was indicative of that commonly found in the 10 million year old lost Empire.
This information was transmitted to the Weaver Hive Mind in real time, with the images that her Drone saw being watched by millions of his brethren, tied into this vital information network. They saw him look upon the beauty of the sloping marble building, they saw him stare with wonder at what he believed was the tomb of the Ancient King, and then they felt him die, quite suddenly, and without explanation.
Lord Executive Tye Sampson has made an official appeal for a quest. He requires a team of 3-5 Heroes to infiltrate the ancient tomb, and recover whatever artifacts, weapons, and scholarly information they can, and then deliver it to the Castle at Consequence. The reward for successful completion of the quest will be 10,000 Gold Pieces, as well as any non weaponry or scholarly based treasures found within the tomb.
(If your interested in playing, post a response to this either IC or OOC. I am looking for at least 3-5 people before I get the actual game rolling. Once started I will try to post replies once or twice a day depending on my schedule. )
*Laryka looked over the missive with careful scrutiny. It has been far too long since she has practiced her skills of infiltration and plundering of unknown goods found in a mysterious location. Immediately she sent notice to Lord Executive Tye Sampson regarding her interest in participation.*
Lord Tye -
Iffen ya should need one with me skills for the Tomb of Ar'Elis, ya should know where to find me.
"I'll be happy to be one of the people in the team to go to the Tomb of Ar'Elis. You can find me either at the Tavern, or at the Church of Puck behind it.
Forever a Fighter,
*I leave the note next to Lark's and walk off*
First Lieutenant Krimson at your service. =He bowed his neck as his hair was sent back into the usual battle braid down to his waist whilst his armor listened already.
(Need more info on how it works though.)
Each of the Heroes has been contacted covertly. While the mission itself is publicly known, the date and time of its beginning is being kept secret, lest the Chaos Wyrm send agents to follow the party to the tomb in order to steal its treasures for their dark master. Each of you is approached quietly, by a different agent of the government. They come to you when you are alone, and speak in hushed tones. They answer no questions, and they leave immediately once the message is delivered.
The mission is set for a moonless night, an evening where the dark will mask your travels through the wilderness beyond the Weaver walls. Each of you gathers, one at a time, in a deserted alley set in a random corner of the city. You are shadows to one another, silhouettes set amidst the inky midnight. It is quiet, Consequence slumbers as you wait.
A man appears, wearing robes of such pure white, with skin of such pale radiance, that he seems to be glowing against the darkness of the night. He glows, all except for his eyes, which are two pitch black coals set into his face. They contrast sharply with the brilliance of his illuminated countenance.
As he approaches, you can feel power emanating from him, causing the very air to waver at its presence. As he speaks, the voice is hollow, as if being spoken from a thousand miles away.
“I am Kraelvek, Drone of the Holy Mother Spider, Slave of Ghaxxtick the Abomination, and Royal Retainer of the Lord Executive Tye Sampson. I am your liaison for this quest.”
As he speaks, dark shapes move amongst you. Short, and hobbled, but humanoid in appearance, their shadowed faces are hidden by the darkness of the night. They approach each of you, handing you small leather satchels.
Within the satchels there is food, basic medical supplies, small light sticks, and a map which will lead you to the tomb. The map glows with a magical light that allows you to see its contents, without casting any illumination beyond its surface.
“Ar’Elis was the last king of the great Empire of Hellifyno. Ten million years past, this planet was the center of a vast realm, controlled by a series of immortal kings. Each king grew in power beyond that of his predecessor. However each king also succumbed to that power, eventually dying by force of darkness, rival, or both.”
As he speaks these words the hollow sound of his voice takes on an almost human quality, a faint whisper of regret, of sorrow, tingeing the emptiness of his words. But as he goes on, this trace of emotion is quickly swallowed by the haunting darkness that lurks within.
“The legends speak of Ar’Elis as a being of unimaginable power. Hew as able to destroy whole planets with a single, terrible word. He could create civilizations at will, and then cause them to fall into depravity and decay with nothing more than the force of his will. “
“Not much is known of his death. The power that finally caused this immortal king to fall was so devastating that it plunged the galaxy into one hundred years of darkness. War emerged from that darkness, wars so violent and bitter that they shattered the empire forever, destroying any remnant of its former glory. “
“The body of the king was lost to the cataclysm and yet, there have always been rumors, rumors whispered, that those closest to him bore his frame to a secret underground location. A place buried so deep beneath the earth that even the greatest of diviners could not find it. It is said that his tomb is guarded by wards so powerful that no wizard could ever detect them. It is said that there is a great evil which still lives, guarding the body of the great king for all eternity.”
”Of course all of this, is merely legend, rumor, and contention…”
Kraelvek looks at each of you with coal black eyes set in a perfect, glowing white face. His gaze, though seemingly sightless, still feels like a judgment, as if he is weighing the worth of each of your souls.
“You must go swiftly and quietly. Do not risk alerting the servants of the Chaos Wyrm. He cannot be allowed to have the power which may lie within that tomb. You may take this door, but when you return it will not be there.”
As he speaks, the end of the alleyway, cloaked in darkness, seems to shift and morph. A moment later there is a gap, which slowly rips through the perfect white of the Weaver wall strands, revealing the twisted desolation of the wasteland beyond.
As Dimitri’s shadows trace down along the darkened forms of the midnight creatures that move amongst you, he can feel a dark and terrifying presence. These are not ordinary shadows, these are not ordinary beings. A chill runs up his spine as his own dark force is snapped back in his face. A moment later he recovers, his shadows alighting now upon the others in the group, casting them in darkness that does not obscure their vision of the world... only of one another.
Stepping through the tear in the web of reality, you emerge in a world of thorns and darkness. Only the keenest of preternatural eyes can penetrate the moonless night, but when light and sight do prevail, they are met with a world of twisted violence, a landscape of scars and dangers, of strangling vines, of snapping branches, of creeping creatures and lurking dangers.
You hear screeching in the distance. You hear roaring. You hear howling. All around you there is death, lurking beyond the twisted walls of the tangled chaos of this Wyrm tainted world.
A glance at the map reveals that the portal left you three miles east of the tomb. As you glance around, you'll notice that there are no landmarks, no stars on this ink sky night, no familiar features on this recently blighted world. You will have to navigate without aid.
There are no roads here. No paths and no trails. There is only the tangled skein of thorns that twists and shifts, and often slaps at your skin as you press through its chaos.
As you walk, your feet sink into the mud, sloshing into the stained and moldy earth. Amidst the muck there are stones, sharp, round, stones that tear, and stones that trip.
With every movement you can feel them crawling on you. The unnatural vermin of this world. Creatures slithering past your armor, through your clothing. Tiny red dot flees that form random clouds of stinging burst pain in the wild.
And always through the twisting of the vine walls, always, you see movement. There are creatures out there. Hidden in the darkness of this ink stained night they are seen only as the silhouettes of shadows. The ghost of an afterimage, shooting back into obscurity before their forms can be measured. They are hidden.
Yet so are you. As the darkness and the chaos hides their movements, it also hides yours. Aided by Dimitri's shadows, you travel unseen, hidden from the eyes of the servants of the chaos Wyrm, who surround you by the millions on this, his planetary stronghold.
*As listed as one of her inventory items, she withdraws her compass and in using the faint glow of the map she attempts to determine their location on the map. Then muses aloud and points in the direction they should start walking.*
"Three miles east of the Tomb."
*The small party begins their travel. Lark's eyes need time to adjust to the overwhelming darkness. Each bootfall could end in ruin amongst the rock and skittering critters of the hellish wasteland. She glances to her companions, not sure of their capabilities or if they have even pegged her identity yet. She had not activated her thieve's cloak, the hood draped carelessly around her shoulders. Her hair was tucked tightly into a sloppy bun to help keep the hair from her line of vision. Dimitri's inquiry broke the silence that was thickly enveloped around them amongst the noises of the night...the howls, the screams and the scampering of hellish vermin.*
"Iffen ya did nah know before, then call me Lark."
*She quietly voiced back to her companions. Her posture completely business-like, not feeling at ease in the least bit with their surrounds. Another step in the direction of the tomb and her footing almost failed as her heel caught on a jagged rock. She wobbled momentarily before catching her balance and continuing on after tucking her compass away in her satchel of many pockets.*