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Echo

Worlds' Crossing

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Worlds' Crossing

A pastoral world, mostly forests, fields and farms. There is no electricity, no modern machinery; light, for example, is provided by candles, torches, oil lamps or magic. The curious thing is that this world is connected to many others by portals.

Members: 59
Latest Activity: Mar 2

About Worlds' Crossing

From Echo: As I was the first to come to Worlds' Crossing, I have a proprietary interest in it. Here, for those who wonder about this odd little world, is a guide to my world.

Introduction
Worlds' Crossing is a land in a dimensional pocket, not a planet. Largely unexplored, it is, if anything, more purely magical than Hellifyno was before the Slayers came. Portals exist between Worlds' Crossing and many other worlds. Most portals between there and Hellifyno have been destroyed, however, to prevent Slayers from getting through.

Spaceships may orbit Hellifyno; they may dock at Starport; but they cannot find the skies of Worlds' Crossing. It is inaccessible from normal space save by the occasional accident. Spacecraft that do find their way into Worlds' Crossings' skies generally have no way to leave again. Common access is only through portals.

History
When I first came to Worlds' Crossing, I found deserted villages and homes - no people at all. I moved into a cottage, scavenged other empty cottages to find useful items, set up housekeeping, and planted my gardens.

Shortly thereafter, when the young French girl Marieke came to this world, desperate and starving, she found the Inn of Worlds had arisen not too far from my home. The Innkeeper, a strange, shambling creature, fed her and gave her a room and a job. She is now the hostess of the famous dining room, and patrons come from far and near to partake of the excellent food.

Soon the nearby villages were populated, and I found myself able to make a living as a Healer with items made from my herbs with the help of Aelu, the snake who is my Healing partner. Indeed, now I have been asked to be on the Council that is being formed among village leaders.

Culture and Landscape
As mentioned, the people native to Worlds' Crossing have a medieval culture. While farmers are predominant, there are also blacksmiths, artisans, craftsmen, teachers, and other more specialized professions. Trade is by mainly by barter.

Travel is done on foot, by cart and by carriage, as well as by sleigh or sledge when the snow is deep.

At this time the dimensional pocket is not large, and thus all of Worlds' Crossing, with one known exception mentioned below, experiences the seasons at the same time. It is a pastoral world with forests, meadows, farmland; hills, valleys, lakes, streams, creeks and ponds. Fishing is good at all times of year, and there is game and other wildlife in abundance.

However, at the time of this writing, the landscape around the tavern is in a sorry state. The grand forest to the north extends two mile west and at least 20 miles east and 10 miles north of the tavern. This forest, and the one south of the tavern as well, has been decimated for a radius of four miles, with lesser damage beyond, by a hellish explosion.

Within the four-mile radius, more than 70% of the trees have fallen, and every one of those left is damaged. Wildlife is sparse. Without magical intervention, it will be at least a hundred years before this part of forest recovers from the disaster that ruined it. The damage lessens the farther one gets from the tavern, until finally, about 12 miles away, there are no traces of the explosion.

Geography
Since it was my appearance on Worlds' Crossing that seems to have brought it to life, I'll begin with my own home. My cottage is down a lane that winds north through the (now decimated) forest. At the south end of the lane is the main road in the area, and on the far side of this T intersection stands the Inn of Worlds. West of the Inn there are now populated medieval villages for a several miles. Elexin's mansion stands 9 miles west from the Inn, up a road that crosses into hilly country for another mile.

Interestingly, the villagers do not patronize the Inn of Worlds and, in fact, do not seem to recognize its existence, perhaps since it is a place not consistent with their medieval society. Even when they come to my cottage, they do not notice that I have modern plumbing.

Farther along the main road, about 20 miles from the tavern, is the main base of the Resistance with offices, mess hall, housing for support personnel, and the mission staging area. As one might expect, this area, being the one point of considerable technology on Worlds' Crossing, is avoided by the medieval villagers. I asked a party going to market one day why they went so far around that particular area, and they told me it was accursed ground, filled with pestilence.

We now know there are farms, towns and villages as far as 150 miles east of the tavern, and that there are mountains some distance to our north.

What lies in the unexplored areas? I believe they are as yet empty - waiting for someone who needs to find something. I came here needing a home, and found it. Marieke came needing food, shelter and security, and she found it. When Devek needed to find a summer beach in the dead of winter, he explored to the southwest and found a magical area where the seasons are reversed, including a small lake with fine beaches. When Aiden needed to find new portals in his desperate search for Raelin, he found them - but should he need one of them again, it may not be in the same place as before.

If you do not truly need it, you may well not find it. And if what you need is not consistent with the medieval and pastoral setting of Worlds' Crossing, it surely will not be found.

On the other hand, future exploration without expectation may locate almost anything that is consistent with the land and culture of this surprising little world, as well as other magical areas.

Discussion Forum

Marieke

The Inn of Worlds 13 Replies

Started by Marieke. Last reply by Crystal La`mort Feb 21.

Marieke

Marieke 9 Replies

Started by Marieke. Last reply by Dragon Teers Jul. 21, 2009.

Echo

Echo's Home 1 Reply

Started by Echo. Last reply by Echo Aug. 16, 2009.

Comment Wall

Comment

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Echo Comment by Echo on February 21, 2010 at 7:36pm
For the sake of convenience, modern plumbing is used in the tavern, the Inn, and in characters' homes if they wish. The tavern has electricity from a generator. My home has none. The Inn has all modern conveniences coupled with old-world charm. Basically, special buildings may have exceptions to the general rules.
Cindy Hullygully Lovelock Comment by Cindy Hullygully Lovelock on February 21, 2010 at 1:42pm
wait i have a question.if we have noe elctricty how com the sink and the toilet?
Crystal La`mort Comment by Crystal La`mort on February 20, 2010 at 5:45pm
*look around* This place is awsome. I even found a place to practice my spells. *my sword suddently flies out from a tree. I reach up and grab in mid-air* Good. The boomerang spell worked this time.
Homura K. Nakamura VIII Comment by Homura K. Nakamura VIII on November 12, 2009 at 12:56pm
*As i left Nosgoth by way of the Spectral Plane, i found a strange door, i went through it, and as i did i found myself out of the Spectral Plane, unable to go back to my Proud, Vampire Form, so i reluctantly continued while in my Wraith Form*
"Where.. Am i?"
Ms. Witchy Comment by Ms. Witchy on November 6, 2009 at 9:49am
echo i love worlds crossing i am always here talking to different people it makes me so happy
Echo Comment by Echo on November 5, 2009 at 7:22pm
Worlds' Crossing remains a safe haven for magical creatures at this time. Portals have been closed or warded, and the world itself seems to lie outside the dimension where spaceships travel. Yet it is possible that some Slayers may have wandered here by accident ...
Kizami H. Nakamura III Comment by Kizami H. Nakamura III on October 29, 2009 at 12:52pm
"Easy Matsukaze... Easy boy..."
*Magoichi says this as he rides through this dark forest, unaware of any dangers, and reaches down to rub the horse's neck, and stroke his mane. The gold and silver metals that were adorned upon his rifle, they gleamed in the evening sunlight*
"Well, boy... We should probably go and find some place to rest... Eh?"
*Magoichi continues to rub Matsukaze as they continue through the forest*
Kurisutaru Comment by Kurisutaru on August 16, 2009 at 12:13am
*walks out of dark thicket of trees.* this place is much more comfortable and natural than the modern time of which i was born into. but i'm afaid that i can only visit every once in a while, for my suposed family will wonder where i'm at. Exscuse me Echo the Healer of Worlds crossing, does time flow the same here as does in the modern world of which i have the unfortunate curse of living?
Dragon Teers Comment by Dragon Teers on July 16, 2009 at 11:10pm
I also like the doilies. Nice touch!
Timeless Defiance Comment by Timeless Defiance on July 16, 2009 at 10:32pm
Is this it. WOW...! It is great. Look at all the complex spells here. All these worldgates. Who ever did this is the most powerfull being ever.
 

Members (59)

Marieke Dragon Teers Echo Elexin Crystal La`mort Jacob Silver Synful Saina Linda Taegore The Ruthless Daloki weatherlight Joseph Gambit Devek Slayter Lady in Red Verilxs Lemkreek 4800?polorrizer Kayion Ravagarde Kurisutaru X-Ella Moon Elsinore Mushi Leonsinte maddy jensen Shadow walker Gwendolyn Van Helsing Katie Hunter John Smith Ravern Spilcte Lielandri LADY SIENNA
 
 
 

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