Where Anyone is Possible
(Please consider these to be suggested mission ideas for people to run on their own, whenever they like. Use them, modify them, imagine your own enemies and traps, and come up with your own targets that you can attack to hurt the Plainview regime.)
<A message is broadcast to the communication gizmo given to every member of the Rebel Hellifyno forces.>
The time to run and hide is over. Now we must bring this war to Plainview's doorstep. We have to hit him where it hurts. We have to cripple the machine that fuels his regime. The following is a list of targets that should be considered priority locations for rebel forces to attack. By taking these out, you will be helping to halt the progress of Plainview's rule, while striking a blow for the freedom of us all.
<BEGIN DATA TRANSMISSION>
Target: Arms depot containing massive small arms weaponry and munitions
Location: Southern Continent, outskirts of Trafalka City
Setting: The arms depot is located in an underground base about 10 miles from a major city. From above it looks like a massive mound of dirt.
Defenses: Mostly humanoid elves, dwarves, vampires, and werewolves, all heavily armed with advanced weaponry and armor. There are also some automated defenses, wall and ceiling cannons, electrified force fields, and other assorted devices.
Known Weaknesses: There are several secret entrances into the depot, including tunnels which lead in underground from supply stations and transport centers that stretch as far as ten miles away.
Target: Communication hub broadcasting propaganda to large portions of the Western Continent.
Location: The heart of ancient Min Tor, one of the largest cities on the western Continent.
Setting: The communication offices are located on the 100th floor of a skyscraper that rests near the center of Min Tor. This is a large bustling city, full of people, as well as Plainview Police and Tyroid soldiers.
Defenses: The building itself is protected by numerous security check points, requiring higher and higher levels of clearance to move from floor to floor up the building. Most defenses here are automated, wall and ceiling rifles, entrapping force fields, electrifying floors, and hundreds of Tyroids, with thousands more waiting to dispatch from a nearby police station.
Known Weaknesses: The roof is guarded with heat sensors and cameras, but is not heavily defended. The communication hub is near the top of the building and is easier to reach from above.
Target: Deep sea waste management facility which dumps toxic materials from Plainview’s above ground factories into the depths of the sea.
Location: Underneath the great ocean that lies between the Northern and the Western continent.
Setting: A series of three domed plants located at the bottom of the ocean work day and night dispersing above ground factory waste directly into Hellifyno’s waters. The ocean immediately surrounding these domes is filled with a toxic sludge runoff which is harmful to most life forms.
Defenses: A full command of specially outfitted underwater Tyroid soldiers guard the perimeter of these domes. There are also robotic sharks, whales, and other sea creatures equipped with sonar sensors which patrol a one mile perimeter surrounding the domes. The Plainview navy also patrols these waters and can show up with submarines and battle cruisers armed with death charges at any moment.
Known Weaknesses: None
Target: Tyroid Manufacturing Plant
Location: The far northwestern corner of the Northern continent, in a frozen region where it snows roughly 11 months per year. The closest city is 30 miles south.
Setting: The Tyroid factory is embedded in the side of a massive Ice Mountain. The region surrounding this location is a frozen wasteland, patrolled constantly by Tyroids as well as ice wolves which have been bribed into Plainviews service.
Defenses: The factory is literally embedded in the side of a frozen mountain, and has walls of ice that are upwards of one mile in thickness. Jutting from these walls are huge cannons which rotate constantly, destroying anything that shows a heat signature with powerful blasts of energy. Once inside the ice walls, the entire structure is a massive living robot, creating smaller robots within its core. The living robot has a variety of automated defenses including robotic hands, walls that move, traps, spikes that can shoot from the floor, and massive gears that can shoot out of any direction. Basically the living robot has complete control of the interior of the factory. There are also thousands of Tyroids, some fully formed, others only half finished, but all ready to be mobilized.
Known Weaknesses: Several small openings in the ice are used to allow the Tyroids to exit the factory. These can be exploited to get the rebels past the massive ice walls and into the actual factory.
Target: Torture and Rehabilitation Camp
Location: Southern Continent, near the equator, isolated amidst hundreds of miles of jungle.
Setting: While intelligence has provided a rough location for this camp we do not have exact coordinates. As such the rebels will have to trudge through miles of jungle terrain filled with massive feral Hellifyno monsters and other dangerous creatures.
Defenses: The building itself is a concrete fortress guarded by gun turrets, barbed wire, and a trench which runs around the perimeter filled with dozens of massive mechanical serpents who can leap up at any time and fire blasts of barbed bolts at the rebels. The fortress is also guarded by a mixed contingent of Troid robots and brainwashed prisoners.
Known Weaknesses: We know for a fact that not all of the prisoners in this camp have been brainwashed yet. They may be of some use on the inside during the attack. It may also be possible to make allies with some of the larger indigenous creatures of the area.
Target: Genetic Experiment Laboratory
Situation: In a massive laboratory near Luna White’s seat of power, experiments are done on Hellifyno’s most evil citizens. Murderers and monsters are treated with genetic potions which make them bigger, stronger, and give them terrifying new abilities. Combined with Weary Wanderer’s brainwashing techniques, the result is an army of Plainview super soldiers.
Location: Aark city, the capital of Aarkull and Luna White’s seat of power
Setting: The laboratory is a ten story concrete structure near Luna white’s capital building. The streets around this area are swarming with Tyroid soldiers.
Defenses: Inside of the building there are basic automated defenses and Tyroids, as well as a series of mutated monstrosities which are brainwashed to fight and serve Plainview with unquestioning loyalty. There are also thousands of demonic soldiers and Tyroid robots nearby that can swarm on the location at any time.
Known Weaknesses: Because the laboratory is located so close to other military installations, it is not heavily guarded itself. In fact most defenses are concentrated on keeping the unruly genetic monsters they create inside of the structure. This means that it is much easier to get in then it is to get out.
Target: Large Armament Manufacturing Planet
Location: City of Sinn, Southwestern portion of the Northern continent.
Setting: Once a quaint and peaceful metropolis, Sinn has been all but emptied out to make room for a series of manufacturing plants which produce a number of different items for the Plainview regime. Of these, the most important is the large armament manufacturing plant, which is adding mechanized units, tanks, and battle cruisers to his army each day. This is a series of 3 buildings, scattered throughout the city, each of which handles a different part of the manufacturing process. The entire city is filled with massive stone factories equipped with gun turrets and soldiers. There are also large contingents of Tyroids in the city.
Defenses: The 3 key factories are all guarded by gun turrets, both on the buildings themselves, and on surrounding buildings. There are also a number of tanks, mech units, and aerial support vehicles which are in the vicinity, and which can swoop down to attack at any time.
Known Weaknesses: While the network used to operate these plants is nearly unbreakable, the programming of individual mech units is not. It may be possible to take over a tank, star fighter, or other vehicle and use that to infiltrate the area.
Target: The United Church Of Plainview, Augustia Chapter
Setting: The church is located in the sprawling metropolis of Augustia, a city of vampires and Giovanni. The undead are everywhere, and they are all fiercely loyal to Plainview. Moving through the city will require enormous amounts of stealth. Wraith watches have also been put into effect over the city. These are magically designed to detect the presence of any weapons, which have not been specifically designated legal by the Plainview and Giovanni regime.
Defenses: The church is a massive structure that has been built in the midtown section of the city. While there are no outer defenses, the city itself is protected by squadrons of soldiers, automated defenses, aerial troops, and even satellite cannon installations. The church itself is a sprawling building filled with undead creatures, zombies, wraiths, banshees, and ghouls, all worshipping Plainview with hideous blood sacrifices.
Known Weaknesses: While this is a key installation that helps to increase the deific power of Plainview, it is not a military installation, and therefore is not heavily guarded by military personnel. However the defenses of the rest of the city, as well as the undead creatures within, still make this a formidable target.
Target: Hellifyno Core energy Production Plant
Setting: 50 miles underground there is a vital power production plant that fuels half a dozen Plainview controlled factory cities on the Great Western Continent. At this depth the temperature increases dramatically. There is molten earth and magma dripping from the walls and the air is choked with smoke and sulfur. There are also numerous subterranean creatures such as giant worms, mole men, and burrowing terrors which exist in this location.
Defenses: The power plant is located in a hollow cavern deep beneath the surface of Hellifyno. It is attached to the surface through a series of elevator tubes and power lines. The elevator tubes require high level clearance, and are set to self destruct if intruders try to get in. The plant itself is protected by lava elementals, giant creatures of molten earth that patrol the perimeter of the area. Inside there are a series of automated defenses which take advantage of the abundant energy. This includes high energy force cannons, tractor beams, energy fields, and numerous mechanical monstrosities.
Known Weaknesses: None.
Target: Orbital Transport Base
Setting: This base orbits the planet Hellifyno, and acts as a staging ground for the Plainview star fleet. The base features a low gravity atmosphere.
Defenses: Large portions of the Plainview fleet guard this station at all times. This is supported by orbital satellite cannons. The base itself features numerous automated weapons, space equipped Tyroids, and mech suit soldiers.
Known Weaknesses: Rebel intelligence has managed to get an authorization code that may allow a small team to infiltrate the station.