Post a Story

The Silver Symbiote

1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5.00 out of 5)

Silver is a symbiote that was born of the Venom symbiote, left behind in the Red Sun Inn. It was bonded to Viktor Knight as the closest available host, and so took on traits of his personality to better bond with him in a true symbiotic relationship. For this reason, Silver and Viktor do not refer to themselves as ‘we’ like their progenitor, but as ‘I’ as they consider themselves a single being working together to be a greater hero.

A Symbiote in its natural state appears to be little more than an amorphous blob of goo, though corrupt Symbiotes have also been known to sport features such as large white eyes and mouths filled with many sharp fangs. Symbiotes are capable of surviving on their own, though they become far more enabled when they bond with a host organism. They are capable of bonding with most life-forms, though generally prefer sentient, intelligent hosts (eg. humans).

Beings that bond with a Symbiote have all of their natural abilities heightened and gain new powers based on the biology of the Symbiote. All Symbiotes possess genetic memory, their knowledge and experiences ingrained into their very being, and they can share this memory with every new host they bond with. This also includes certain unique powers and abilities from previous hosts which become a permanent part of the Symbiote if it had spent a long time bonded to whichever host originally possessed that power.

Symbiotes also have significant effects on their hosts’ minds. While the benevolent Symbiotes join with their hosts’ minds harmoniously, the corrupt Symbiotes will generally force their hosts into accepting them, albeit with subtlety. This process is eased greatly if the host is already of a negative disposition. As the corrupt Symbiote and its host spend more time joined, the host becomes increasingly dependent on the Symbiote, becoming addicted to the power it offers. Corrupt Symbiotes also bring about negative emotions within their hosts which the Symbiote, in turn, feeds on.

Symbiotes are known to possess a number of weaknesses. They are particularly vulnerable to fire and sonic waves can cause them immense pain. Other more specific methods of weakening a Symbiote also exist, such as chemical compounds specifically designed to attack Klyntar biology. Because each Klyntar symbiote is stronger than the previous generation, the Silver symbiote does not share its parent’s weakness to heat and sonic waves. This does not make the host immune to the effects of those types of attack however.

By virtue of having partially bonded with Spider-Man, Venom and its descendants all have spider-like powers. Most can also avoid detection by Spider-Man’s “spider sense”.


Superhuman Strength – Inherited from it’s progenitor symbiote Venom and the bond it once had with Spiderman, the Silver symbiote grants a level of strength even greater than that of Spiderman. The proportionate strength of a spider enhanced by the natural abilities of a symbiote make the host capable of feats of strength in excess of 20 tons. This physical strength also extends to his legs, enabling the host to jump to a height of several stories in a single bound.

Superhuman Speed – Not just strength, but the speed of the spider themed hero was passed along by the Venom symbiote to its offspring. At full sprint, the symbiote’s host can run at over 75 miles per hour.

Superhuman Durability – The host of the symbiote is physically tougher and more resistant to types of injury than the body of a normal human, due to not only the abilities of Spiderman, but to the symbiote itself. While Spiderman’s durability allows the host to be naturally capable of withstanding great impacts (such as falling several stories or being struck by foes nearly as strong as the Hulk), the symbiote’s unique properties make them immune to most conventional weapons. They are dense enough to absorb the force of powerful blows and stop bullets before they reach the host being. They are able to process breathable gases for the host when it would otherwise be unable (underwater, for example). They seem to confer a weak healing factor on strongly-bonded hosts, but that bond can also send host and symbiote alike into shock if they are forcibly separated.

Superhuman Agility – The host of the Silver symbiote gains Spiderman’s superhuman agility, enhanced to levels far beyond the natural physical limits of the finest human athletes. The symbiote makes the host extraordinarily limber and their tendons and connective tissue are twice as elastic as the average human, despite their physical strength. Combined with Spiderman’s Superhuman Equilibrium, this makes the host capable of performing any manner of movement such as springs, rolls, and flips with more prowess than the most accomplished circus aerialist and acrobat.

Regenerative Healing Factor – The symbiote is capable of healing injuries in the host faster than normal human healing allows, regenerating from third degree burns in a matter of hours and healing even cancer and genetic defects within the host.

Superhuman Equilibrium – The host gains the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.

Superhuman Reflexes – The symbiote grants the host reflexes similarly enhanced, to about forty times greater than those of an ordinary human.

Spider Sense – The most potent ability inherited from Venom’s bond to Spiderman, the spider sense is an extrasensory “danger” sense which warns the host of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man’s spider-sense is directional and can guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by an artificial intelligence. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned.

Wall Crawling – The host of the symbiote gains the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell’s normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to the host’s body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger.

Webbing Generation – The symbiote can shoot strands of the alien’s substance in the form of “webbing” at high pressure up to a distance of 70 feet. The alien’s substance seems to be composed of tough, flexible fibers of organic polymers, which regenerate swiftly after “shedding.” The strands have extraordinary adhesive properties, which diminish rapidly once they abandon their living source. After about three hours, with no source to nourish them, the strands dry up like dead skin and dissolve into a powder. The strands possess a tensile strength of 125 pounds per square millimeter of cross section. The host can use the symbiote in the form of tentacles or tendrils to attack or ensnare his opponents.

Skinchanging – Another ability inherited from Jon Snow through Venom, this ability allows the host to enter the mind of an animal and control its actions. While originally such an ability required one to fall into a comatose state and fully enter the mind of the creature being controlled, the enhancements of the symbiote have increased the ability to allow the host to control creatures while still remaining conscious. The host can still directly control only one creature in this way at a time, however any creature who has been subjected to this ability will follow the commands of the host while within up to a mile from the host.

Ice Generation – An ability inherited from the most recent host of Venom known as Jon Snow, this power allows the host of the Silver symbiote to generate solid ice constructs of any shape, as well as misty bursts of freezing cold that can ice over matter on contact. The constructs created by this ability take time to form, but anything smaller than a human torso can form near instantly. Because of the misty nature of the freezing bursts, they are much less effective at ranges further than ten feet.

Dragon Wings – The second ability inherited from Jon Snow through the Venom symbiote, this ability allows the symbiote to form fully grown reptilian wings from the host’s back, along with the accompanying musculature to allow for flight. Combined with the enhanced strength also granted to the host, these wings are capable of propelling the host at speeds in excess of 100 mph. The wings size varies from host to host, but on a humanoid form of roughly 6 ft tall, the wingspan will be approximately 15 ft from wingtip to wingtip.

Constituent-matter Manipulation – The symbiote is capable of transforming parts of the host’s body, morphing sections such as hands and feet into spikes, blades, axes, and shields with ease.

Camouflage Capabilities – The symbiote is capable of mimicking the appearance of any form of clothing, camouflaging with its surroundings, and even mimicking other people. Silver’s preferred disguises usually are comprised of white as a primary color and black as a secondary.

Telepathy Resistance – As a result of the symbiotic bond between two separate minds, it takes longer than conventional for a telepath to affect the joined minds. This defense is not absolute, however. Additionally, attempting to telepathically incapacitate the symbiote by targeting the host does not prevent the symbiote from fighting back.

Silver Armor – Each symbiote has a unique ability based on its slightly altered genetic code from its parent. The Silver symbiote has the ability to harden its constituent matter into a silvery metallic substance harder than any earth metal. The material is not unbreakable, but it has been shown to resist even the host’s superhuman strength without a mark of damage.


Leave a reply

© RolePages / PebbleArt Inc. 2017

Log in with your credentials


Forgot your details?

Create Account

Skip to toolbar