Birthday: November 2
Birthplace: Steelheart Colony, Hellifyno
Current Location: Steelheart Colony
Occupation: Ambassador and Trade Lord
Theme Song: Stay Now – All Good Things
Personality Type: INTJ – The Mastermind
(Introverted iNtuitive Thinking Judging)
Confidence / Ego: Adaptable
Agreeableness: Loves to argue
Rebelliousness: Bound by the book
Emotional capacity: No compassion
Activeness / Lifestyle: Pro-active
Current emotional state: Bored
Hair: The lightest shade of danube blue tinged with purple and the occasional strand of gray. Hair is kept longer than shoulder length but shorter than the middle of her back.
Skin: Pippa has wonderful skin without any apparent blemishes other than scars listed below. She has no need for skin care other than the occasional lotion for scent alone.
Body type: Her body is rather stunted in growth and she isn’t very tall. Because of this, her bust is somewhere around a ‘C’ while the rest of her generally tries to catch up. She is thin like a dancer but not so thin that she could be anorexic.
Eyes: Her eyes, like her hair, are blue. Fierce yet not quite as noble as the rest of her kind. She is not prone to madness and instead of thinking as a fairy, she thinks as a human instead which makes her perfect for the ambassador job she’s chosen.
Clothing: Clothing is rigid and not quite her style. If she can get off the hook by not wearing any at all, that’s what she does. She wears the bare minimal so that she isn’t perceived as indecent but will occasionally go out of the way to dress up in nice clothes like a vest, blouse and tie.
Extra: Pippa’s wings were stunted along with her growth due to an injury -botched medical procedure- so are not able to be used in flight like the rest of her family and friends.
Tattoos: Pippa has no tattoos but wishes for them one day
Scars: At the spot of her wings, there are scars running through them like spider webs, constant for the most part. There’s a few cut marks around her shoulder blades where her wings are most visible.
Luck – This means good–or bad–fortune. You could win the lotto or lose your fortune in the stock market. We’d consider any luck to be a curse because there’s always a cost. Under most situations, the person enters into a contract of some kind or provides a service to the fairy. If you break the contract or you don’t deliver as promised, then you get bad luck.
Invisibility – Generally, most fairies are invisible to the mortal eye. Fairies can show themselves if they want, but mortal minds have a hard time understanding what they’ve just seen. Fairies also give magical items that can make a person invisible.
Glamour – Usually, bad fairies use this power. Glamour is an illusion. The bad fairy looks beautiful, when it’s truly an ugly creature. Once a human sees the fairy’s ugliness, he or she can never ‘not see’ it as anything other than ugly. In other words, once you know the fairy is bad and ugly, it can never hide that from you again.
Healing – Some fairies have the ability to heal people. How they do it depends on the fairy. Very few can use touch to heal. Most of them use an ointment or feed you some of its food.
Clairvoyance – A fairy can grant you the ability to see the future or see the hidden world of the fairies. This is a temporary gift and it will fade in time, or the fairy can revoke it.
Flight – Only a few fairies can fly and they usually don’t have wings. Usually, flight is used as a defensive tactic: If a fairy feels threatened, you can get pushed back by a freak wind gust or step into a vortex. That’s really a group of fairies flying around you.
Nimble – This power is better observed than described, but here it goes: Some fairies move so fast or have some much agility, they can dodge anything and never get hit. For RP purposes, this gift is limited to one or two dodging attempts per RP fight or battle.
Enhanced Senses – Most fairies have better eyesight, hearing, taste, touch and smell than humans. They can see at night with ease, hear better than dogs, better taste than a sommelier, interpret emotions on touch, and smell better than a bloodhound.
Illumination – Some fairies, like Will o’ the Wisps, bright elves and White Ladies, can generate light from their bodies that can light up a large room.
Resistance – These creatures are quite durable for their small size. They can take a licking and keep on ticking. Within 24 hours, a fairy should be healed and ready to go.
Shadowmelding – Can merge with shadows. It allows them to quickly move between shadows and become intangible.
Animal Communication – Many fairies can communicate with animals and understand their emotions. They can summon most animals in their immediate area for protection.
Fairy Magic – https://powerlisting.fandom.com/wiki/Fairy_Magic