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Sindel

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Despite her menacing appearance, Sindel is kind and benevolent in nature. She rules the realm of Edenia alongside her daughter, Princess Kitana. Sindel’s power appears to be of an inner, ethereal nature in more than one way. She is a distinctly older and more mature character, with flowing grey hair and a regal attitude befitting of her role as Queen of Edenia. She has a natural affinity with aerial magic, as evidenced by her ability to levitate and manipulate sonic waves.

In Mortal Kombat: Deception, creator Ed Boon describes Sindel as a challenging character in more ways than one. Although Sindel is not one of the main characters in the series, she was involved in a big part of the game. This had to do with the fact that her rule over Edenia made her a target for many other rulers like Shao Kahn, Shinnok, and Onaga. Sindel was one of the few evil characters to turn good in the series.

Who Am I...

Queen sindel of Netherrealm

Romantic Interests

None yet

Inventory

Powers and abilities

Being an Edenian, Sindel possesses an array of mystical abilities. One of her trademark abilities is her ultrasonic, super-loud screaming. The strength and its properties seem to differ on the focus. This ranges from sonic blasts to a fierce sound wave that can outright blast an opponent’s skin clean off. She can tone this down to a degree to paralyze the unwary. Another of her mystical powers is her prehensile hair which can be used as both a throw and a finisher in Mortal Kombat 3, where it would grow to extremely long lengths and be able to wrap itself around the opponent. Another of Sindel’s distinguishing characteristics is her ability to levitate. Apart from serving as her win pose, she can use this to evade enemy attacks and deal damage simultaneously.

Signature moves

Banshee Scream: One of her most well-known signature moves. She screams at super high volume, and it stuns the opponent, giving her a free hit. In MK 2011, this move is called Yell. (MK3, UMK3, MKT, MK:D, MK:A, MK 2011, MKX)
The enhanced version is named Scream. The range has been increased and the duration of the stun is extended, as well as causing a high-pitched ringing noise.
Levitate: Sindel uses her flying abilities to float in mid-air. (MK3, UMK3, MKT, MK 2011)
Star Screamer: Sindel fires a purple fireball at the opponent. She can do this while floating in the air as well. In MK 2011, she can also fire a lower version of this projectile from a crouching position. It is also named Fireball in MK 2011. (MK3, UMK3, MKT, MK:D, MK:A, MK 2011, MKX)
The enhanced version is named Power Fireball, and the enhanced lower version is named Low Fire. The fireball produced is stronger and knocks the opponent down.
Double Star Screamer: Sindel could fire two fireballs from her mouth. (MKT)
Sliding Foot Grab: Sindel slides towards the opponent. If she connects, she grabs onto the opponent’s feet, causing them to wobble, then brings her own feet over to kick the opponent in the head. (MK:D, MK:A)
Hair Whip: Used as her grab move in previous incarnations, Sindel wraps her opponent in her hair and sends them flying to the other side of the arena. (MK3, UMK3, MKT, MK 2011)
The enhanced version is called Hair Toss. Sindel will slam the opponent multiple times before releasing them.
Step Up: Sindel performs a gymnastic front walkover, kicking the opponent. If the move connects, she follows it up with a backward aerial cartwheel which kicks the opponent upward. (MK 2011, MKX)
The enhanced version is called Step Over. Instead of hitting the opponent with a cartwheel, Sindel cartwheels over the opponent and then kicks them away.
X Ray Move – Queen B: Sindel grabs her opponent’s leg with her hair, then she kicks her opponent in the groin, then she brings her elbow down on their knee, breaking it and uses her Banshee Scream to send her opponent flying in front of her. (MK 2011)
Other moves

Throw: Sindel grabs her opponent and levitates off the ground, taking them with her. She then spins herself and the opponent around, then tosses them back to the ground. (MK 2011, MKX)
Fatalities

Deadly Scream: Sindel screams with such force that her opponent’s skin rips off of its body and a skeleton covered in flesh remains. In the handheld versions, the opponent catches on fire instead. (MK3, UMK3, MKT)
Hair Spin: Sindel wraps her opponent in her hair, then pulls it back quickly. The victim spins at an impossible speed, until bones and blood spurt out, leaving nothing behind. (MK3, UMK3, MKT)
Kwan Dao Kopter: Sindel tosses her opponent in the air above her, then pulls out her Kwan Dao and begins twirling it in the air. As the opponent falls onto it, they are chopped into pieces. (MK:D)
Sonic Screech: Sindel screams with such force that her opponent’s body is torn to pieces. (MK:D)
Migraine: Sindel screams into her opponent’s ear, tearing the opposite half of their head apart. (MK 2011)
Mouthful: Sindel conjures an energy ball by screaming on her hand, and proceeds to shove it into her opponent’s mouth. She holds their mouth closed until their head explodes. (MK 2011)
Other finishers

Friendship: Sindel kicks a football and says, “That was fun.” (MK3, UMK3, MKT)
Animality: Sindel turns into a neon purple wasp. She buzzes over to her opponent and repeatedly stings him/her in the neck until they both disappear off the side of the screen. Sindel then reappears in her human form. (MK3, UMK3, MKT)
Hara-Kiri: Neckbreaker: Sindel gracefully leaps into the air and does a backflip, only to land (less gracefully) on her head, snapping her own neck, drawing blood. (MK:D)
Babality: Sindel begins to float into the air, but quickly falls down in a fit of tears and yells. (MK 2011)