Intro Video


Commission Arts of Tsubame both by Tommy Antonio Steven (tom764 on Sketchmob/ @tommyasteven on Instagram). Thanks Tommy!

Name: Tsubame
Race/Ethnicity: Asian-American (?)
Eyes: Blue
Hair: Dark Red
Complexion: Fair with light tanning
Blood Type: [CLASSIFIED]
Height: 5 ft 7 inch
Figure: Muscular, Lean
Nickname(s): Dick Kickem, Tsu

Who Am I...

EX-Olde Watch Lieutenant, Now Defected and Haunted with Eldritch Knowledge. Arms Dealer/Gunsmith by trade.

Romantic Interests

Gema Biiz

Relationship Status

Patient/Romantic Partner

My Story Is...

Tsubame was once a Lieutenant for the Olde Watch Military, and during their time in service they developed a rather callous reputation. Ruthless scorched earth tactics, a mile-wide violent streak both on and off the battle field, and a general sense of “Big Dick Energy” quickly made them a feared combatant and respected tactician.

After a World War against magicals and an insurrection by agents of The Void left Olde Watch in ruin, Tsubame had taken a position of leadership to revitalize their home and redeem their people in the eyes of the world. However, in the midst of Olde Watch’s turmoil, Tsubame vanished. Temporal forces ripped them away from their home and flung them across realities. Memories were obscured by a multitude of lifetimes, but Tsubame always seemed to follow the same path no matter what reality they found themselves in… fighting for survival against monstrous odds and equally monstrous foes.


Now Tsubame had returned to Hellifyno, and even after a wild trip through dimensions they knew this place uncomfortably well. But how long had it been? How had the world changed in their absence? Although their memories were fuzzy and their weaponry modest the old soldier knew their mission. Driven by Deja Vu and powered by the rage of a thousand lifetimes, Tsuabame had returned. It was time not for war… but for answers.

In their time back on the planet, Tsu had to readjust to life among magical beings rather than warring with them. It was uncomfortable at first, but slowly Tsubame found themselves in good company.  Their associates range from shadowy hooded creatures and capitalist liches to old friends from their Olde Watch military days and even a Goddess of Tea. They’ve even managed to find work, putting their skills as a marksman and technician for The Watch into good practice as a dealer of custom arms.

Finally, after a long period of searching, Tsubame finally found the closure they long sought. It came at a cost though: the things they learned will forever haunt them, and it may be quite some time before Tsubame is able to cope again. These days Tsubame will most often be found trying to immerse themselves in their gunsmithing work when they’re not drinking at whatever watering hole they stumble into.


A long time has passed since Tsubame’s return to Hellifyno, and Tsubame’s future is looking relatively bright. The ex-Lieutenant, essentially retired from military service, has found a new path to success not through combat… but capitalism. Tsu has entered into a rather lucrative business partnership with one Vincent Maleficarious, a skeletal lich and fellow firearms enthusiast. With his investment, Tsubame has taken their gunsmithing business from the occasional tinkering to full scale production. The construction of a special estate that doubles as a workshop/manufacturing plant and a personal homestead is underway.

With the AM-50 series of weapons as the spearhead, their joint venture with Maleficarious has opened many doors. Their weapons systems have found their way into the hands of several major clients, ranging from mercenary companies to collectors and even supernatural crime syndicates. The company has even expanded its reach into the automotive industry, with specialty armor and armament upgrades available for most commercial vehicles. Tsu intends to extend their reach worldwide. If all goes according to plan, they could become an arms dealer for the many peoples of Hellifyno to help them survive the increasingly dangerous world they live in.

Of course, not everything is sunshine and rainbows for Tsubame. They often find themselves with connections to increasingly nefarious folks, and unfortunately has been in a position of owing favors to very powerful individuals on more than one occasion. There’s been a few close calls on more than one occasion, and even Tsubame’s successful deals require their continued attention to prevent… misfortune. Much like classic John named heroes like John Constantine or John Wick, it seems there’s always a Faustian bargain for Tsu to uphold.


There is one person that Tsubame knows they can rely on though: Dr. Gema Biiz. She was a scientist that worked alongside Tsubame in Olde Watch, specializing in bio-mechanic with a sharp mind and a kind heart. Gema has been a major keystone in Tsubame’s life, helping them cope with their repeated trauma. After years of working together, their reunion on Hellifyno solidified their bond not only as comrades, but as friends and eventually lovers. Today the pair live and work together in hopes of solving some of the mysteries revolving around Tsu’s past, their current self, and the future they hope to build together.

Tsubame mostly spends their time at the Dusty Rose, an inter-dimensional club that has proven a safe haven during the most recent apocalypse. Here they conduct business, both for their arms company and as a part time security worker. They’ve become enough of a regular that they now have their own private suite, shared with Gema Biiz as well as their… “offspring”.

In the aftermath certain events in the Southern Ocean, one puddle of red and black goop composed of Tsubame’s own fluids has become its own sentient entity. It’s been kept in a container for testing purposes, and fed a diet of mostly beef jerky. While at first Tsubame was wary of the little blob, they quickly became attached to it and now refer to it almost like a child. They’ve affectionately named it Soup.


What does the future hold for Tsubame? Well, if a chance meeting with some Time Key operatives and fellow ex-Watchmen is anything to go by… fate is rather whimsical.

My Appearance

An androgynous ex-soldier, generally feminine in appearance but with more masculine posture and mannerisms. Dark, vibrant red hair and blue eyes. Light skin covered with scars from a hard life on the streets as well as… whatever led to what they have become. Small framed and flat chested, but muscular with terrifyingly powerful lower body strength. There is a tattoo on their right forearm: black ink line-art of a skull a mushroom cloud. There’s a distinct knife scar over their left eye, running from just under the hairline down to the middle of the left cheek.

They are most often dressed in what remains of an old uniform of The Watch: A Black and White military ACU lined with body armor (Kevlar and steel plate vest with pronounced shoulder armor) adorned with the signature skull iconography of their unit. Most often their sleeves are rolled up to their elbows. They have many pouches and pockets for the various things they need to carry.

Tsubame’s most notable attire is their steel toe armored combat boots, with several applications that are unfortunate for just about anyone else…specifically the reason they’ve been nicknamed “Dick Kickem.” Rumor has it that back in the watch, Tsubame once kicked a man in the groin so hard that he bled to death.

In more casual situations they may lose most of their armor to stick to a black tank top and the usual bottom attire.


Where once Tsu would have had access to some of the most advanced technology and weapons on Hellifyno, their prolonged absence and lack of surviving connections to Olde Watch means they need to improvise a bit. Most of their kit is based around its reliability, ease of use, and stopping power. However as time has gone on, Tsu has gotten access to increasing amounts of firearm technology and feasibly could use almost anything their heart desires. Much of their inventory comes down to personal preference or sentimental attachment, but there are a few unique items that are second to none in their class.


Yugoslav SKS Rifle (7.62×39 Russian, Bayonet, Rifle Grenade Sight/Muzzle Device)

SKS - Wikiwand

Saiga-12 Shotgun (12 Gauge, Drum Magazine, Door Breaching Muzzle Brake, Vertical Foregrip)

-Magnum Research Desert Eagle Handgun (.50 AE, Integral Muzzle Brake)

Desert Eagle Pistol, Stainless w/ Integral Muzzle Brake - Kahr Firearms Group

-KA-BAR Combat Bowie Knife

KA-BAR Becker BK9 Combat Bowie | Advantageously shopping at

-[Mighty Boot!]

-Body Armor

-Gas Mask

-Basic First Aid Supplies

-Big Dick Energy

-The Trauma Bucket. Literally a simple bucket with the word Trauma written on it. It is a metaphor.

The Trauma Bucket


Recently Tsubame was divinely inspired to begin work on their own customized firearm. The peculiar circumstances on Hellifyno give rise to peculiar innovations. Powerful foes require both raw fire power and un-compromised mobility to combat effectively, and Tsu believes they’ve found the answer. Although a bit impractical compared to SBRs and automatic shotguns, an SMG chambered in the powerful .50 Action Express cartridge would provide an astounding boost in firepower, with an average of 2-4 times as much stopping power as conventional .45 ACP submachine guns. With help from a sponsor, they’d been given the opportunity to bring their creation to life. Work has begun on the prototype for their new weapon, with the weapon likely full scale production once testing is complete.

Base Model: The AM-50 “Mammoth” Automatic Magnum SMG (.50 AE, Integral muzzle brake, 20+1 round magazine capacity). 

AM-50K: Compact variant. Shorter barrel, folding stock, and more streamlined furniture. Designed for CQB/Security work. Easier to handle and lighter weight, but with much more pronounced recoil.

Created using

The AM-50 was built from the ground up with its powerful .50 AE payload in mind, with much of the weapon’s design aimed at maximizing recoil compensation and heat dispersion to allow for maximum control, reliability, and user safety. Even with all of its advanced features, however, it can still be difficult to handle. Due to the nature of the current prototype it is not suitable for sound/flash suppressors, so the .50 AE round coupled with the integrated muzzle brake mean the weapon is outstandingly loud. Combined with substantial recoil, automatic fire can be an uncomfortable experience both for an untrained shooter and nearby bystanders. Still, the uncompromising firepower and reliability mean that in the right hands this new machine gun can deliver exactly the kind of punch needed to protect oneself in the wild world on Hellifnyo.


During a recent incursion into an abandoned Olde Watch bunker turned homestead for their old comrade Gema, Tsubame gained access to a small collection of Olde Watch weaponry.

Olde Watch Service Rifle, chambered in a 6.8 Hybrid cartridge with integral suppressor and advanced recoil compensation technology. Primary Firing mode is a 3-Round Hyper Burst (1800 RPM), designed to put 3 shots into the same hole before recoil from the first shot is felt. Traditionally, Watch forces would use a trio of cartridges designed to work together: 1) A “Screamer” round that produces an ANFE tune in flight, designed to momentarily negate magical defenses. 2) An adamant-steel alloy core armor piercing round, designed to pierce through armor. 3) A Hollow Point anti-personnel round, designed to rapidly expand/burst within the target for maximum tissue damage and a substantially larger exit wound.

Olde Watch DMR, a variant of the standard service rifle chambered in .338 Norma Magnum. Typically fired in semi-automatic to preserve ammunition and long range accuracy, but capable of the same Hyper Burst.

Olde Watch .338 Norma Mag LMG, with similar functionality to the rifle with the addition of an incendiary tracer round every 10th shot.

-Type 17 Krieg Division Directed Energy Weapon (“Plasma Gun”): A high tech automatic rifle that fires bolts of superheated plasma at targets, most typcially employed against demons from the Infinite Hells as few other targets require such firepower to destroy. Projectiles are approximately 7 inches in diameter but often radiate enough heat to destory small objects such as projectiles around it in a roughly torso sized radius, and move at a similar velocity to a rocket-propelled grenade (RPG). Upon contact with a physical matter, the massive temperature of the plasma bolt often melts or vaporizes most biological and even metallic matter on contact. Unfortunately, even with synthetic production from the Old Watch labs ammunition is relatively expensive to produce, and thus it is rather rare. Despite having a 50 shot capacity, it takes a great expenditure of resources to feed this beast of a weapon.

-Double Barrel Side-By-Side 10 Gauge “Super Shotgun”. Typically loaded with 3 1/2″ Magnum 00 Buckshot, 18 (.33 Caliber ) pellets per barrel (twice as much lead as 12 gauge 00 Buck), with dual triggers that allow for either successive or simultaneous shots. Firing both barrels is a great way to deal a massive amount of damage at once,; a wall of death with nearly quadruple the firepower of a single 12 gauge shell available in an instant. The need to reload after nearly every shot, however, combined with the fact that 10 Gauge ammunition is less common and more expensive than 12 gauge, means it must be used cautiously.

-A large frame hunting revolver akin to a Taurus Raging Judge, capable of handling .45 Long Colt, .410 Shotshell, and .454 Casull cartridges interchangeably.

Olde Watch 40mm Grenade Launcher, pump action with a 4 round ammunition capacity similar to the China Lake launcher. It is capable of being used both as a standalone weapon and -when stripped down from its stock and converted into its shorter variant- a special purpose single shot underbarrel launcher. Most often used for either high explosive or specialized anti-magical payloads, but can also a variety of other loads. These range from incendiary and cryo grenades to specialized M576 40mm Buckshot cartridges, a personal favorite of Tsubame’s.


-A heavily modified AK-20 gifted to Tsubame during an arms exchange with Ygdrassil Company mercenaries. Select fire AK pattern SBR, chambered in the mighty .50 Beowulf cartridge. Comes equipped with specialized Selective Detonation Explosive Rounds. After bullets enter a target, a secondary trigger function remotely detonates the rounds. This allows for a controlled, often unexpected explosive effect. There is a slight arming delay in the rounds to prevent cartridges from detonating too close to the shooter, and to allow for safer transport without worrying about the cartridges exploding inside the gun.


Some recent additions to Tsubame’s armory have been almost exclusively for recreation, but their usefulness in Hellifyno combat situations cannot be underestimated.

– A custom frame Alexander Arms AR pattern rifle chambered in .50 Beowulf. Select Fire. Walnut stock, “Tank” Muzzlebrake, Eo-Tech holographic sight + Flip Up M4 pattern iron sights. Standard Magazine capacity: 10 rounds. Drum magazine: 30

-A custom Magnum Research BFR, also chambered in .50 Beowulf thanks to a slight modification of the cylinder.

-A kukri machete.

My Secrets Are...

Tsubame’s past is no longer a mystery to them. Their travels revealed memories of a past long forgotten, and nightmares from a life not their own. Their Commander, Dorian Krieger, had hinted that Tsubame’s origin was not entirely human, but Tsubame could not have guessed the sheer scope of the treachery. Their entire life up until this point had been a fabrication, a mere byproduct of espionage. Not only was their body cloned, but the genetic material came from a being that was only in human form due to ANFE interference. For all intents and purposes they were still very much human, but much of their character —from their androgynous appearance to their tendency for violent outbursts— came from this “donor”.

Little did Tsubame suspect hidden in their own DNA was the genetic blueprint for one of Hellifyno’s Apex predators: The Head Maid of the Fwufikins Hive Mind, the leader of a swarm of carnivorous eldritch maids that once ruled the long lost Antarctic of Paracosm. With the return of their Mistress, Magicia Valencia, the Head Maid once more manifested on Hellifyno, emerging from Tsubame’s own mouth in a torrent of bloody viscera and “afterbirth”. Luckily(?) for Tsubame, not only did they survive the event, but the creature still viewed it as on of their own. The experience left them broken and exhausted, but imparted the final missing pieces of their memory.

Now that they remembered their past, Tsubame felt cursed with this knowledge. The shame, trauma and fear they felt now were astronomical. Tsubame has opted to remain silent to all but their closest contacts on this issue, keeping the info to their chest as they tried to figure out how they were going to deal with the implications this raised… and any aftershocks that may come.

I Believe...

I don't wanna be here.