Who Am I...

Phoenix (Claudia), Draconian (Nichole), vampiress lord (Ashley)

Romantic Interests

Claudia:men, Nichole: Adam, Ashley: men, Diana: fyzenguard

Relationship Status

Claudia: single, Nichole: single, Ashley: single, Diana: single

My Story Is...

When I was just a baby I was left on the doorstep of a bad hellifyno orphanage called New Vision orphanage. My parents left me a note that said that I was very special and I would grow to be a very special girl. A little bit later in my life I would come to find out that I had powers of a Phoenix, these abilities at the time were way too powerful so I didn’t really use them. Anyways, In that orphanage, I was cared for until the age of seven. The orphanage was an all-girl home, which I wouldn’t call that orphanage home because it was the worst best I had ever been too. It was dirty, the guardians were lazy fat women who sat around all day tell us what to do and the little girl there….. they are very mean. They would pull my hair, take things that were mine, and lie on me but I learned how to defend myself quickly. Every time one of those things would happen I would bite back and my comment would be cold and mean, mean enough to make the little girls there cry. In my orphanage, I was the biggest bully there because of how mean I had gotten. At seven I decided that I wanted to leave and live my own life full of freedom and fun. So I did and it was the hardest thing I had ever done, I lose my way and ended up traveling to the red sun inn in which I was able to recuperate. In the inn, I grew up by myself and learn more things about my abilities and was able to control them. Now I’m living a life that can only be filled with more journeys to come.








Nichole story starts when she was just a baby just as everyone else’s story starts out, she was loved by mother Celia but was hated by her father hyde. Her father hated her so much because of the power she held and because of the likable personality she had. As most father gets with their children, her father was very jealous and couldn’t be trust with her alone because he would probably try and kill her against her mother orders and wishes. Having a bad relationship with her father drove a wedge between her mother and between her father. Their relationship began to be hard because of the different relationship that had with their daughter, so Celia made a plan to save her relationship and to save her baby. She looked through maps and found a place called hellifyno where powerful creatures go to be social and grow their powers, after having found out and learned about hellifyno she made an escape plan for her child which on the night of Nichole first birthday she took up her baby and ran off to find the portal that would lead to hellifyno from the world of dragons. Celia ran and ran till she got to the portal and step through it, she had just made her very own accomplishment and she knew that the next accomplishment would be the hardest one. Giving up her baby… the baby she gaven brith too, the baby she would teach so many things to was going to be gone from her love and care. This made the mother very over come with Greif but she knew that I was for the best and that maybe one day her baby would return to her and take down her husband. Celia had learned about an orphanage that took care of all creatures with live and care, an orphanage that would teach her daughter many things and so Celia went leaving the baby on the door step but before leaving her daughter behind she gave her a mark that was a symbol of three stars on her arm. This was Nichole family mark and which would glow when she had found her kinor her set of parents. The last thing that her mother left her with was a letter explaining why she would be away from her parents and why she would be apart of something new. Celia left and returned to her world right before dawn had hit, but in hellifyno Nichole was found that night. Her mother was right in what she knew would happen, Nichole did grow up in an orphanage for all creatures and to fill the hole in her heart she learned how to care for other and put other before herself. One of the ways she did that was singing and doing a bit of adventuring.





Ashley was born on the wrong and violent side of things In her human life. Her mother and father didn’t have enough money to pay the rent and so they were always behind and they sure didn’t have enough money to pay for a lot of food to feed all of them. Ashley had to learn how to grow up and take care of herself at a very young age as her father had left and her mother had overdose on drugs when she was six. From the point on she would strive to be the meanest but the best at what she wanted to do, which was own a club but in order to do that she had to get older and get herself together. She became hard, harsh, and cold to many people she did business with and didn’t have time for a live relationship. When she was 12 she found the Venus A Go Go which at the time was a broken down clubs that nobody cares about and so she decided to protect it with everything that she had in her. One day she did business with the wrong person and got shot. She was rushed to the hospital and then a strange doctor took care of her. He would simply her blood and try to take about her feeling and check on her but she was simple and harsh with the doctor. One night the doctor did something….. something that changed ashely life forever. See the doctor was just a regular doctor but he was a vampire lord who was keeping an eye on her. That night she was turned and later in become the vampiress and club owner of her big girl club called the Venus A Go Go. 



{learn more in a private story.}


My Appearance

”The day I died was the day I started to live. In my old life, I longed for someone to see what was special in me. But what I really needed was for me to see it. And now I do. But i live in a world that has a place for someone like me. You see, sometimes I’m good. Oh, I’m very good. But sometimes I’m bad. But only as bad as I wanna be. Freedom is power. To live a life untamed and unafraid is the gift that I’ve been given, and so my journey begins.”







Nichole is an artist who loves adventure, history, and art. She a very good artist and she is a very intelligent woman. She is a very caring but self-defensive person who can stand up for herself and others when need. She is fearless and her own person. She is powerful and very beautiful woman. Most of all she lets love and friends, opportunities and adventures come to her. During fights and battle she is the total opposite, she is very skilled and determined.



Ashely is a bitch that doesn’t play by any of the rules, and is most like to even break the rules. She loves to get herself into trouble because she loves to solves was to get out of them. She loves finding and then taking things that are dangerous weather it’s ancient or futuristic. She can be very formal when she’s doing business and she runs her Venus A Go Go Club with passion, strength, and care.






Fire Manipulation

White Fire Manipulation:


can create, shape and manipulate fire of beneficial nature; that which strengthens, enhances and causes anything/everything it comes across to flourish, representing the sustaining and preserving side of fire, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the pure positive powers of fire.


Fire Mimicry:


can transform their body completely into fire. Users’ transformed form is anatomically identical to their normal form, aside of being made of fire, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.


Regenerative Healing Factor:


can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging. The rate and amount of healing vary widely; some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality.


Self-Resurrection/Ash Resurrection:


is able to revive themselves upon death either instantly or after some time


 is able to revive themselves upon death, either instantly or after some time, turning into ash or bursting into flames.


Transcendent Bird Physiology:


can transform into a Avian of divine nature, purely godly beings of the sky. Much like any divine beast they are both divine and natural, having complete dominion over their concept of being everything connected to them fundamentally the sky.


Grand Flame Manipulation:


can create flames that can grant Semi-Immortality or be used for Mass Resurrection. They can generate extremely hot flames able to incinerate stone into dust. They can heal the wounded, the dying and those who have been put under evil spells


Light Manipulation:


can create, shape and manipulate visible light, commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.


Palingenesis Embodiment:


the concept of rebirth or re-creation, used in various contexts in philosophy, theology, politics, and biology.




can teleport via fire, merging into flame of any size and appearing anywhere else from the same element.




can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger.


Firebird Physiology:


is a magical and prophetic glowing or burning bird from a faraway land, which is both a blessing and a harbinger of doom to its captor.


Anqa Physiology – in some translations:


can mimic/transform into Anqa (literally long-necked), huge female bird (possible a heron) from Arabian mythology. She was descripted as very beautiful and colorful with, white long neck, human face, four wings, and some resemblance with every living being.


Cosmic Fire Manipulation:


can create, shape and manipulate cosmic fire from the depths of deep space, from celestial objects such as from meteors, stars, constellations, planets/planetoids, etc. These flames can burn in space, and thus, have no need of the consumption of oxygen.


Cycle Manipulation:


can manipulate cosmic cycles meaning that the user can manipulate and control the beginning (Alpha) and end (Omega) of every existing universe. 


Divine Beast Physiology:


can transform into a Divine Beast, either an animal of divine origin or a deity that is permanently in animal/beast or near-so form.




 an infinite life span, as they can never die, never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining, free from all bodily necessities.


Life and Death Manipulation:


can sense, create, shape and manipulate the essences of life and death, giving and taking both. They can manipulate the beginning and end of the life cycles of any/all living organisms, allowing them to adapt and manipulate the forces of vitality and necrotic influences. They are capable of rendering local to planetary landscapes lush with life (from microorganisms to complex life — plant/animal) or barren at their leisure.


Mythical Bestiary

Mythical Avian Physiology:


can mimic/transform into legendary birds mentioned in any mythological tale.


Phoenix Dragon Physiology:


can transform into a Phoenix Dragon, hybrid of a Phoenix and Dragon – two prominent and powerful mythical beasts. The phoenix dragon has all the strength and ferocity of the dragon and the phoenix’s regal and more gentle nature.


Solar Deity Physiology:

can transform into a solar deity, a god or goddess who represents the sun, or an aspect of it, usually by its perceived power and strength. Solar deities and sun worship can be found throughout most of recorded history in various forms.

Solar Affinity:


becomes stronger, faster, more durable, etc. when they come into contact with sunlight, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the sun or even slow or stop aging.


Solar Manipulation:

can create, shape and manipulate all aspects of sun, starting from its immense heat, luminosity, mass/gravitational field, magnetic field, raw nuclear energy, and reaction, etc.



May need time to resurrect.

May need focus to change back.

Could burn something one didn’t mean to burn.


Atmospheric Adaptation:

The user’s lungs acclimatize and breathe in/on any gaseous mediums, whether hostile or deficient, users lungs also filter away non-gaseous substances such as dust, asbestos, etc. They can breathe toxic gases instead of oxygen and survive mountain, aerial, or terrene air deficiency, which are among the longest and most painful deaths the average human can suffer.

Decelerated Aging or Semi-Immortality:

Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities. 

Dermal Armor/Scale Manifestation:

User is able to grow scales of varying size which often possess great durability.

Elemental Breath:

The user is able to generate and manipulate elements/energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Fire Breath:

The ability to generate from within oneself fire and release them from the mouth. Sub-power of Fire Attacks. Variation of Elemental Breath and Energy Breath. Not to be confused with Combustion Inducement.

Enhanced Condition:

 User’s physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels.

Enhanced Durability:

The user’s physical durability (ability to resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.

Enhanced Endurance:

Users can endure physical stresses beyond the capabilities of the greatest humans enabling them to do things such as operating on a “low power setting” (being able to operate efficiently for extended amounts of time), holding their breath for large periods of time, remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.

Enhanced Intelligence:

The user has intelligence that is significantly above standard genius level intellect; possessing exceptional intellectual capabilities, mental capacity and concentration, mental calculations, memorization, perception, deduction, analyzation, cognition and competence, wit and ingenuity, prowess and knowledge, calculations, reading skills, learning capacity, thought process, intuition and awareness, inventive capabilities, creativity, originality, etc., typically to a degree that is associated with the achievement of new advances in a domain of knowledge.

Enhanced Stamina:

The user’s body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user’s species.

Enhanced Strength:

User has strength beyond that of a normal member of their species.

Enhanced Senses:

The user has extremely accurate senses, allowing them to see, hear, smell, taste, and feel better than an average member of their species.

Enhanced Vision:

User has enhanced vision, allowing them to see with amazing clarity/detail, distance, or color, in the dark, or perhaps even in a different spectrum of light or into another dimension. 

Enhanced Roar:

The user is able to shout so loud that the user can blow away objects or break objects with their ferocious vocal cords which can cause vibrations. They may also be able to emit a roar strong enough to damage hearing, cause fear, or paralyze. The force caused by the roar may even cancel out opposing attacks. It can also be used to alert someone of the user’s location.

Fear Masking/Fearlessness:

The user is capable of suppressing their fear and drawing upon superhuman reserves of courage and/or fearlessness allowing them to act/react normally in dangerous situations like combat, rescue operations, etc.

Flight, possibly by Wing Manifestation:

User can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, wings or similar structures, harnessing anti-gravitons, or even mimicking or becoming an animal that can fly. Users are generally able to Levitate, and Glide as well.

Magic Resistance/Magic Immunity:

The user is invulnerable to most, if not all, forms of magic and magical powers. Advanced users may be able to select which spells can affect them.

Natural Weaponry:

The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and knows how to use them.

Claw Retraction:

The user has/can project/retract razor-sharp claws of energy, bone, metal, keratin, etc., from their fingertips/hands/fists/feet for various (mostly offensive) purposes.

Enhanced Bite:

The user has a particularly strong bite, either because of sharp fangs/teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects, beak, etc.) or some other reason. Exactly what they can bite depends on the jaw-strength, resilience of their teeth/bite-surface and their shape.

Prehensile Tail:

User has or can grow a prehensile tail adapted to be able to grasp or hold objects. Fully prehensile tails can be used to hold and manipulate objects, and in particular to aid arboreal creatures in finding and eating food in the trees.

Prehensile Tongue:

The user may be able to make their tongue grow longer and grasp and manipulate objects. Particularly strong users may even be able pierce their target.


User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of these faculties.

Thermal Resistance:

User is able to survive at any temperature without discomfort.

Acid Generation

Beak Protrusion

Breath Powers


Draconic Element Manipulation

Draconic Energy Manipulation


Elemental Absorption

Elemental Energy Manipulation

Elemental Form


Poison Generation

Power Bestowal/Power Sharing

Regenerative Healing Factor


Malleable Anatomy

Size Manipulation

Transcendent Dragon Physiology:

User with this ability is a dragon or draconic being of godly power. The user’s power is to be considered utterly fearsome as it’s that which no dragon could ever hope to overcome or even equal, making them essentially the absolute pinnacle of all dragons.

Chimera Physiology:

User with this ability either is or can transform into a Chimera, a fire-breathing ferocious, mythological hybrid from Greek Mythology, composed of the parts of three animals — a lion, a snake and a goat. Usually depicted as a lion, with the head of a goat arising from its back, and a tail that ends in a snake’s head, although more regent descriptions add a dragon to the amalgamation, which may affect the type of breath-weapon they have.

Dragon Armor:

User is able to form dragon armor or craft it. Most users who are able to generate it have either a Dragon Physiology or a Dragon Soul. To craft dragon armor naturally you would first need to slay a dragon and then have the required skill to make an armor set from the bones or hide of this mythical beast.

Dragon Aura:

The user can surround themselves in a ferocious draconic energy that can induce fear into the hearts of men and animals alike. If the user has the powers or soul of an elemental dragon, they can generate their respective element.

Dragon Embodiment:

The user becomes a physical manifestation or personification of dragons and all things related to dragons. They can gain power from the life of dragons, use draconic energy as a weapon in the form of energy blasts or constructs, transform dragons into something else or steal the life from dragons, causing instant death.

Dragon Heart:

User has or shares the heart of a dragon, allowing them to have connections to dragons themselves. Advanced users can harness the powers of the dragons, as much as the dragon connected to the user can harness. It also gives the user the traits and abilities of dragons, such as speaking in their tongue or breath their flames.

Dragon Soul:

User has a soul of a dragon, allowing them to use draconic energy and morph into a dragon, or have a dragon arm. User has the draconic essence in their soul to access an immense level of power like creating wings of energy or exhaling elements. User also gains a large amount of strength.

Dragon Magic:

The user is capable of performing dragon-related magical feats, often either taught by a dragon, siphoning magic from a dragon, being magically linked with a dragon, or being a dragon. But it truly depicts magic that is exerted by dragons, since most dragons are described as magical creatures to their very bones, the source of their magic is unknown. The user has the ability to wield this form of magic to cast spells and other magical styles.

Dragon Manipulation:

The user can create, manipulate, and destroy dragons. They control them to do their bidding, helping them during situations, using them against foes, and using them to see locations and gather information about a particular place. Some can see through the dragons’ eyes that are controlled allowing them to attack others. Users can also understand or communicate with them, hence creating and strengthening friendships.

Dragon Morphing:

User with this ability either is or can transform into dragons, whether partially or completely, as well as use the abilities, traits and appearance/physiology of dragons by rearranging their own DNA structure. Users may be able to transform into dragons they have never encountered. They are able to transform into dragons that exist, alien dragons and/or dragons that are extinct,


User may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking draconic features.

Giant Monster Physiology:

The user is or has the ability to take on the form of a gigantic monster, a creature that is often hideous and may produce fear or physical harm by either its appearance or its actions. The word “monster” derives from Latin monstrum, an aberrant occurrence, usually biological, that was taken as a sign that something was wrong within the natural order.


Giant Monsters are remarkably variable in appearance and most have their own unique abilities and powers, the one fact that is common to them all is their immense size, endurance, and strength.

Mythical Bestiary:

User with this ability either is or can transform into beast mentioned in any mythological tale. Beast in this case meaning all the mythical beings that don’t have humanoid form or ability to take one while staying in their beast form, or whose ability to turn into a beast is explicitly their power.

Reptilian Physiology:

User with this ability either is or can mimic/transform into reptiles, including Crocodilia (crocodiles, gavials, caimans, and alligators), Sphenodontia (tuataras), Squamata (lizards, snakes, and worm lizards) and Testudines (turtles, terrapins and tortoises).

May become excessively greedy/proud.

May not be able to transform back.

Size could be an issue.

In some, dealing with the issue of using energy to fly or use fire can be a problem since some who constantly breathe fire could have a problem with flying.

User gains the fundamental weaknesses of a dragon’s body.

Eye may not as strongly protected as the rest of the body.

May not be innately magical, for example breathe-weapon could be biological.

May have restrictions on what kind of magic they may learn.

Vampiress lord:


The power not to age. Sub-power of Immortality.

Supernatural Condition:

The ability to possess an obviously supernatural physical and mental condition. Advanced version of Enhanced Condition. Combination of Supernatural Body and Supernatural Mind.

Supernatural Agility:

The ability to be drastically more agile than what is naturally possible. Sub-power of Supernatural Body. Advanced version of Enhanced Agility.

Supernatural Combat:

The ability to have drastically better fighting skills than what is naturally possible. Advanced version of Enhanced Combat.

Supernatural Durability:

The power to possess drastically greater durability than what is naturally possible. Sub-power of Supernatural Body. Advanced version of Enhanced Durability. Variation of Dermal Armor and Invulnerability.

Supernatural Endurance:

The ability to endure vastly beyond what is naturally possible. Sub-power of Supernatural Body. Advanced version of Enhanced Endurance.

Supernatural Senses:

The ability to have drastically better senses than what is naturally possible. Sub-power of Supernatural Condition. Advanced version of Enhanced Senses.

Night Vision:

The power to see clearly in darkness. Variation of Enhanced Vision.

Supernatural Speed:

The ability to be supernaturally faster than what is naturally possible. Sub-power of Supernatural Body. Advanced version of Enhanced Speed.

Supernatural Stamina:

The ability to have drastically better stamina than what is naturally possible. Sub-power of Supernatural Body. Advanced version of Enhanced Stamina.

Supernatural Strength:

The ability to be stronger than what is naturally possible. Sub-power of Supernatural Condition. An advanced version of Enhanced Strength.

Regenerative Healing Factor:

The ability to heal rapidly from any physical injury. Opposite to Anti-Regeneration.

Blood Consumption:

The power to gain power from blood and bodily fluids usually by ingestion. Sub-power of Blood Manipulation. Variation of Bodily Fluid Consumption, Blood Empowerment, and Life-Force Absorption.

Blood Empowerment;

The power to gain strength from blood. Technique of Blood Manipulation. Variation of Organic Empowerment and Consumption Empowerment.

Blood Flow Vision:

The ability to see the flow of blood of any living being. Technique of Penetration Vision and X-Ray Vision. Variation of Visual Powers.

Contaminant Immunity:

The power to be immune to poisons, bacteria and diseases. Sub-power of Enhanced Condition.


The power to transform people into different creatures. Opposite to Conversion Negation.


The power to transform people into vampires. Variation of Undead Conversion.

Daytime Walking:

The power to be a nocturnal creature able to withstand exposure to direct sunlight. Related power to Selective Invulnerability.

Darkness Manipulation:

The power to manipulate darkness/shadows. Variation of Absent Energy Manipulation. Opposite to Light Manipulation.

Defunct Physiology:

The power to lack any physical weaknesses. Not to be confused with Inorganic Mimicry.

Disease Immunity:

The power to be immune to all diseases. Variation of Contaminant Immunity.

Emotion Consumption:

The ability to absorb emotions and utilize them in some way. Sub-power of Emotion Manipulation. Variation of Emotion Empowerment and Absorption.

Energy Absorption:

The power to absorb various forms of energy and utilize it in some way. Sub-power of Energy Manipulation. Variation of Absorption and Elemental Absorption.

Enhanced Intelligence:

The power of extremely heightened and enhanced intelligence and other mental abilities/skills. Sub-power of Enhanced Condition.

Enhanced Stealth:

The ability to possess extraordinary expertise in stealth.


The power to fly without any outside influence.

Disease Inducement:

The power to induce disease/sickness. Sub-power of Disease Manipulation. Variation of Inducement.

Haemopotent Replication:

The power to replicate powers with blood as a medium. Variation of Consumptive Replication. Combination of Blood Empowerment and Power Replication.

Illusion Manipulation:

The power to manipulate illusions.

Life-Force Absorption:

The power to absorb life-force/energy and utilize it in some way. Combination of Power Absorption and Life-Force Manipulation. Variation of Absorption. Opposite to Death-Force Absorption.


The ability to manipulate supernatural forces in order to achieve any effect one desires. Those who possess this ability are known (among other things) as Magicians, Wizards, Warlocks, Sorcerers, Mages, Witches, etc.. Opposite to Science Manipulation and Anti-Magic.

Dark Arts:

The power to utilize dark magic. Form of Magic. Opposite to Mysticism and White Arts.

Mind Control:

The power to control the minds of others. Sub-power of Mental Manipulation.


The ability to make suggestions to the subconscious of others. Variation of Mind Control and Mental Inducement.

Natural Weaponry:

The power to utilize weapons that are a natural part of one’s own body. Sub-power of Weaponized Body and Organic Constructs. Variation of Weapon Manipulation.


The ability to possess all existing psychic/psionic/mental powers. Advanced version of Psionics.

Psionic Energy Conversion:

The ability to absorb psionic energy from thought-waves and convert it into other forms of energy. Sub-power of Psychic Energy Manipulation. Variation of Energy Conversion.


The power to separate and disperse into smaller particles. Opposite to Reforming.

Bat Swarming:

Power to separate and disperse into a swarm of bats. Technique of Bat Physiology. Variation of Animal Swarming.


The power to reduce or remove the need for bodily necessities.


The power to transform and reshape one’s body.

Air Mimicry:

The power to transform into or have a physical body made up of air. Technique of Air Manipulation. Variation of Elemental Mimicry and Gas Mimicry.

Animal Morphing:

The power to use the abilities of animals. Technique of Animalia Manipulation. Variation of Biomorphing. Not to be confused with Animal Imitation.

Bat Physiology:

The power to use the abilities of bats. Variation of Mammalian Physiology.


The power to lack the need for sleep.


The ability to possess no soul or spirit within one’s body or physical form. Variation to Paradox Existence.

Supernatural Beauty:

The power to be supernaturally beautiful and use it to affect others. Advanced version of Enhanced Beauty. Opposite to Supernatural Ugliness.

Supernatural Survivability:

The power to have a drastically better survivability than what is naturally possible. Sub-power of Supernatural Condition. Advanced version of Enhanced Survivability.

Undead Pulse:

The ability to be both alive and undead in equilibrium. Sub-power of Paradox Manipulation.

Unnatural Presence:

The power to cause bizarre effects based on one’s mere presence. Variation of Effect Field Projection. Not to be confused with Divine Presence.


The power to fasten onto and climb vertical and horizontal surfaces without falling.

Weather Manipulation:

The power to manipulate the weather.

Vampire Lord Physiology:

The user either is or can transform into a Vampire Lord, the most powerful form of vampire. Unlike lesser vampires, the vampire lord possesses inherent skill in dark magic and may command legions of undead minions/vampires.


Also, vampire lords are known to have a certain resistance to sunlight for prolonged periods of time and have the fewest weaknesses; on top of that, even if they die, they are powerful enough to be reborn after a specific time period has past. This is because of a supernatural tether binding them to the physical plane as long as its not separated in certain possible ways. Furthermore, depending on the user, they may have a demonic nature, thus granting them access to the most unholy of powers.

Curse Empowerment:

The power to be enhanced as a result of a malevolent force or negative mystical effect afflicting one’s own body. Technique of Curse Manipulation. Variation of Cursed Power Link. Opposite to Blessing Empowerment.


Supernatural hunters are a match in hunting down vampires.

Acidic Blood/Poisonous Blood/Vampiric Toxicity

All vampires need some form of life-force, but exact amounts and quality varies, as well as the consequences of not feeding. Some may feel nothing more than normal hunger, others age or weaken rapidly and some enter a ravenous feral state which ends only after they have fed.

Vampires have traditionally several weaknesses, but how effective these are to an individual vampire varies greatly:

Direct sunlight may cause instant Disintegration, burn like fire or prevent the use of supernatural powers. Originally, vampires had to sleep in their coffin during the day, and sunlight wasn’t fatal, they were merely dormant during the day making it “easy” to sneak up on them.

Ultraviolet light may be especially effective.

Wooden stake through the heart. In most modern depictions, this is fatal; in the original folklore, it merely stops the vampire from leaving their coffin. In most of the older stories, one had to use a hammer or a grave digger’s shovel to drive the stake in, which meant that vampire stakings mainly happened during the day when the vampire was asleep. In some cases a special specimen of wood is needed for the stake to be effective, commonly Hawthorn, and occasionally it needs to be blessed or enchanted.

Some may die just by driving anything through the heart. This worked in the original folklore as they use to drive iron and steel through the heart.

May be unable to enter a dwelling without invitation.

Decapitation – and as a bonus point, this one isn’t exactly exclusive to vampires; it conveniently works on almost any supernatural creature, and humans too. Then again, so does a stake through the heart…

Running water acts like a barrier which they can’t cross, though this might be circumvented by making others transport them.

Crosses, but not necessarily other religious symbols. In modern renditions, this is usually subject to the power of belief of the wielder, the vampire, both, or neither.

Possibly against Holy Powers.

Certain plants or substances, garlic or silver being most common.

May be bound to their coffin, earth/soil of their grave, etc. How often they need to be in contact of these and the consequences vary widely.

If vampires and werewolves are natural enemies, one may be vulnerable to their bite/scratch.

Conversion Negation may revert vampires to their original forms.

Amazon warrior:

Amazonian Physiology: The Amazons are a race of warrior women that have received gifts and blessings from five Olympian goddesses: Artemis, Athena, Demeter, Hestia and Aphrodite. The average Amazon possesses the potential for the following power set:

Enhanced Intellect: A gift from Athena, the Amazons have the wisdom to be guided by peace and justice.

Superhuman Strength

Superhuman Durability

Superhuman Stamina

Superhuman Agility

Immortality: The Amazons were gifted immortality. The people of Themyscira lived forever, though could be killed in war or in an accident. Those who followed Antiope and Phthia and became the Bana-Mighdall lost their immortality.

Self-Sustenance: So long as the Amazons stay on Themyscira, she does not require food, water or any other form of nourishment to maintain her health and vitality. Although they are not susceptible to the throes of hunger, this does not mean that Amazons don’t consume food for enjoyment. The Amazons frequently hold great festivals whereupon food is served.

Amazonian Training: The Amazons honed their skills in many fields, aided by the gifts from Athena and Artemis.



Hand-to-Hand Combat (Advanced)


Superhuman level

Magic: Diana’s is a goddess-level sorceress, known as one of the most powerful sorcerers on Earth and has been for centuries. Diana has nearly limitless magical power. Diana’s primary powers are her abilities to tap and manipulate the mystical forces of the universe. She has demonstrated the ability to project her image, voice, and energy bolts over long distances. Her most popular ability is her power to alter the forms of mortal, but not immortal, beings. With a gesture, she can transform men into animals, with the resultant form usually appropriate to the attitude, appearance or personality of the victim.

Projective Animal Metamorphosis: Her most well-known and principle magical feat is, with a gesture, to turn objects and people alike into various sorts of animals, called Beastiamorphs. She has an especial preference for subjecting men to this transformation. In these forms, they are subject to Circe’s will and often in a tranquilized state, unable to resist her.

Matter Transmogrification: She can transform objects and beings into whatever form she desires.

Reality Alteration: Her sorcery allows her to manipulate reality to a degree.

Immortality: As the child of a Titan, she is granted ageless immortality, though she can apparently be physically harmed by a sufficiently strong attack.

Alter Minds: She can alter minds and control them utterly.

Magic Blasts: Can fire destructive magical energy blasts.

Magical Shields: Able to erect physical barriers of magical energy of great durability and strength.

Clairvoyance: Diana also seems to have limited clairvoyant potential, mostly demonstrating a mystical awareness of guests on her island and the presence of other immortals in her company. She was able to detect Hermes in an invisible state when he visited her.

Illusion Casting

Teleportation: Capable of tapping even cosmic energies, she can teleport between dimensions such as from Earth to Olympus.

Necromancy: (Formerly) During her time in Hell, she gained the limited ability to manipulate the dead to do her bidding, but has not often demonstrated these abilities since her return to Earth. She is a sufficiently skilled necromancer that she was able to return Hippolyta from the realm of the dead.

Charisma: She has the ability to seduce others with her natural charm.

Seduction: With her ability to seduce others with her natural beauty, Dianais an excellent master manipulator.

Alchemy: She can create potions to transform individuals or to grant power comparable to that of the Greek gods.

powers of Zeus