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Hardware Specifications

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Current Specifications:

Armor

Primary Armor: Mandalorian Iron/Beskar – A unique iron ore naturally found only on the planet Mandalore and the orbiting moon Concordia. The iron is the one of the toughest metals known to science. Cherished for its incredible strength and durability, beskar was notable for being able to withstand blows from even a lightsaber, and was commonly thought to be nearly indestructible, making beskar more prized than durasteel or cortosis. Metal Sonic’s armor plating has been formed of this material, micronized to increase its already impressive durability even further.

 

Head

Main CPU: LIPS AI Eggman Custom Chip – Located in the head, this processor contains three output links. The internal CPU contains a system that is capable of executing mathematical logical enactment and an simultaneous analog neuro-connection between all components. In short, this allows Metal Sonic to react extremely quickly to certain situations.

Secondary CPU: Neo Super DFX Chip – Containing a five link system connecting to all major body components governs the power control system. A Next Risk Chip Series III, with eight basic loading ports in each eye unit, utilizes RGB imaging in the optical area.

Tertiary CPU: Artificial Intelligence Databank – A specialized device created by Kurai Kishimoto to both store and run several simultaneous Artifical Intelligences at once. The component acts as both a large data and memory storage, as well as a seperate processor capable of running trillions of simultaneous processes at the same time

Primary Sensor Array: Eggman Custom Life Data Quantum Scanner(damaged) – Located just behind the optic sensors and directly wired into the main CPU, this incredibly advanced sensor array is the device which allows Metal Sonic to scan and replicate the technology/abilities of robots/living creatures. The damage done to this sensor through the violent outburst of Chaos Energy that brought Metal Sonic to Hellifyno prevents the sensor from reading biological data from this point onward.

Primary Utility: Variable Battle Chip System – A unique system that allows weapons and utilities to be programmed into digital battle chips, which are then slotted into a terminal. By accessing these battle chips, the systems data can be used to digitally convert entire limbs and inner components into the technologies stored on the chips.

Primary Power Supply: Feng Shui Engine – A device designed by the Shadoloo and S.I.N organizations to generate enhancing artificial energy known as Ki. This Ki energy, being artificial in nature, can enhance the performance of machines just as easily as organic beings.

 

Torso

Primary Engine: Anti-Proton Thruster – Antiprotons are injected into a reaction chamber filled with hydrogen. The resulting matter-antimatter annihilation provides unmatched motive power. The exhaust of antiproton drives is measured in millions of degrees Celsius; anything caught behind them will melt like wax in a blowtorch. At full thrust, this engine is capable of reaching speeds of roughly .001% the speed of light (IE, Mach 875).

Secondary Engine: Element Zero Drive Core – A device that contains a solid core of Element Zero, which is then exposed to large quantities of electrical charge. This produces a Mass Effect field that lowers the mass of the vessel, effectively raising the speed of light within. This permits the vessel to travel at FTL speeds with negligible relativistic time dilation effects. Combined with an Anti-Proton Thruster to provide motive power, the vessel is capable of speeds just reaching 50 times the speed of light.

Tertiary Engine: Shaw-Fujikawa Translight Engine – This device functions by creating ruptures, referred to in some sources as wormholes, between normal space and an alternate plane known as slipspace. The nonstandard physics of slipspace allow it to be used as a shortcut realm, facilitating interstellar travel between distant regions in reasonable time. The engine makes ruptures by using high-power cyclic particle accelerators to generate microscopic black holes. Because of their low mass, Hawking radiation gives them a lifetime of around a nanosecond before they evaporate into useless thermal energy. In that nanosecond, the engine manipulates them into forming a coherent rupture between normal space and the slipstream.

Primary Power Supply: Arc Reactor Cube – A power source created by Kurai Yuki Kishimoto based on the technology pioneered by Tony Stark. This Arc Reactor differs in the shape and design of the power source, allowing far more energy to be produced at a much faster rate. More than able to keep up with the energy demands put on it, the only limitation to the device is that it requires refueling once it has been drained. It operates by using quartz mineral as a fuel source.

Primary Defensive System: Blacklight Shield – A sheilding system designed by Kurai Yuki Kishimoto to incorporate the strengths and properties of a Hardlight Shield and the Black Shield. The combined device projects diamond shaped purplish black planes of shield energy at Metal Sonic’s direction, allowing him to reinforce the shield further by pushing more power into it.

Secondary Defensive System: Kinetic Barrier – Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair. The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.

Primary Offensive System: Ring Spark Field. A device that allows Metal Sonic to create a powerful electrical discharging field around his body to damage anyone that comes too close, and has enough power to tear metal foundations apart. The disadvantage to this system is that it is an intense draw on Metal Sonic’s power generation, leaving him sluggish for several seconds after using it from being forced into low power mode.

Secondary Offensive System: M-920 Cain – The M-920 Cain is a portable particle accelerator surrounding an array of dust-form element zero chambers. By subjecting its eezo chambers to extreme positive and negative currents fueled by antimatter reactions, the weapon projects mass effect fields that shear away at the target. The fields warp ambient materials with such explosive force that the impact produces a mushroom cloud. This has led Alliance marines to call the Cain a “nuke gun,” though its detonations do not in fact produce fallout. The M-920 uses graphite rods as neutron moderators, but they require frequent replacement to sustain power.

Primary Utility System: Eggman Energy-to-Matter Conversion System. A device located nearer to the back of Metal Sonic’s torso, this system is responsible for Metal’s ability to replicate the abilities and technologies of those he scans. This device is capable of rendering matter in any configuration it is given data for, using only the energy fed into it to produce the desired matter. It is prohibitively energy intensive however, requiring several days worth of power generation in order to synthesize new systems and upgrades for Metal Sonic.

 

Arms

Right Arm Primary Weapon: Compressed Solar Cannon – A cannon that collects and compresses solar radiation. It fires the radiation in enclosed electromagnetic pellets that burst on contact with a surface, releasing the stored solar radiation explosively.

Right Arm Secondary Weapon: Mass Accelerator – A weapon that fires a solid slug using precisely controlled electromagnetic attraction and repulsion. What makes this device significantly different from a standard gauss rifle is the inclusion of Element Zero, or Eezo, to lighten the mass of the slug and accelerate it at greater speeds. With enough power, this weapon is capable of propelling slugs at 99% the speed of light.

Right Arm Tertiary Weapon: Beam Sword – A powerful plasma beam shaped and contained by a one way restraint field. The ‘blade’ can reach temperatures easily comparable to the surface of a star and the containment field surrounding the plasma beam is capable of turning aside energy weapons fire.

Right Arm Primary Utility: Rocket Propelled Grapling Limb – Long range grapple lines and a powerful winch inside the limb. The system fires tiny rockets to shoot the lower limb at a target so that it can snag things up to 30 meters away and reel them in with the reinforced line.

Left Arm Primary Weapon: Compressed Solar Cannon – A cannon that collects and compresses solar radiation. It fires the radiation in enclosed electromagnetic pellets that burst on contact with a surface, releasing the stored solar radiation explosively.

Left Arm Secondary Weapon: Disintegration Rifle – A weapon that fires blue energy beams capable of breaking down the bonds between molecules on the targets struck. This causes the target to lose cohesion and seperate into dissolute particles similar to dust.

Left Arm Tertiary Weapon: Beam Sword – A powerful plasma beam shaped and contained by a one way restraint field. The ‘blade’ can reach temperatures easily comparable to the surface of a star and the containment field surrounding the plasma beam is capable of turning aside energy weapons fire.

Left Arm Primary Utility: Rocket Propelled Grapling Limb – Long range grapple lines and a powerful winch inside the limb. The system fires tiny rockets to shoot the lower limb at a target so that it can snag things up to 30 meters away and reel them in with the reinforced line.

 

Legs

Right Leg Primary Weapon: Particle Blaster. A ranged weapon that fires bursts of compacted high energy particles and intense light that can kill or paralyze depending on the setting. These ‘blaster bolts’ are blue in color and can burn through even toughened metals like titanium.

Right leg Secondary Weapon: M-560 Hydra – The Hydra releases a barrage of miniature missiles, each guided by an independent homing system that seeks out exposed enemies. On impact, three shaped charges per missile explode in sequence. The first overloads the target’s kinetic barriers before the second destroys its armor, clearing a path for the third warhead to detonate inside the target.

Right Leg Primary Utility: Extending Limb Pneumatics. Extended range 10 feet

Left Leg Primary Weapon: Particle Blaster. A ranged weapon that fires bursts of compacted high energy particles and intense light that can kill or paralyze depending on the setting. These ‘blaster bolts’ are blue in color and can burn through even toughened metals like titanium.

Left leg Secondary Weapon: M-560 Hydra – The Hydra releases a barrage of miniature missiles, each guided by an independent homing system that seeks out exposed enemies. On impact, three shaped charges per missile explode in sequence. The first overloads the target’s kinetic barriers before the second destroys its armor, clearing a path for the third warhead to detonate inside the target.

Left Leg Primary Utility: Extending Limb Pneumatics. Extended range 10 feet

 

((Author’s note:  This is an evolving Blog that will be updated as Metal Sonic’s available technology and hardware configuration changes.))

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